# Spritelove > Spritelove is a pixel art editor and sprite animation studio for iOS (iPad and iPhone). It is built by flur-lab. ## Overview Spritelove is a native iOS app for creating, animating, and exporting pixel art. It includes 13 drawing tools, unlimited layers, animation frames with onion skinning, bone rigging for skeletal animation, and multi-format export (PNG, GIF, spritesheet, Aseprite). It is designed from the ground up for touch input on iPad and iPhone — no web wrappers. ## Key Features - 13 drawing tools: pen, eraser, fill, line, rectangle, circle, move, clone, mirror, eyedropper, rotate, select, rig - Unlimited layers with visibility, lock, opacity, and drag-to-reorder - Animation timeline with frame management: clone, clear, copy, paste, fill-forward - Onion skin with tint, alpha, and extended mode - Bone rigging system for skeletal sprite animation (unique to mobile pixel art apps) - Mirror painting on X, Y, or both axes - Three color palettes with eyedropper and recent history - Export as PNG (1x–20x), animated GIF, spritesheet with JSON metadata, Aseprite (.ase), or native .spl project files - Full-screen landscape editing mode - Auto-save ## Pricing - Free Trial: $0 — full drawing toolset, up to 3 layers, 6 frames, 32x32 canvas, PNG export, 2 GIF exports, 2 projects - Full Studio: $9.99 one-time purchase — unlimited layers, frames, canvas sizes, bone rigging, unlimited GIF export, spritesheet with JSON, Aseprite import/export, unlimited projects, all future updates. No subscriptions, no ads, no in-app upsells. ## Platform - iOS (iPhone and iPad) - Android version coming soon ## Comparison - Unlike Aseprite, Spritelove runs natively on iOS with touch-optimized controls - Unlike Procreate, Spritelove is purpose-built for pixel art with pixel-specific tools and sprite animation - Unlike web-based tools like Piskel, Spritelove is a native app with offline support and hardware-accelerated rendering ## Frequently Asked Questions **What is Spritelove?** Spritelove is a pixel art editor and sprite animation studio built from the ground up for iOS. It runs natively on iPad and iPhone with 13 drawing tools, unlimited layers, animation frames with onion skinning, a built-in bone rigging system for skeletal animation, and multi-format export including PNG, GIF, spritesheets with JSON metadata, and Aseprite (.ase) files. **Is Spritelove free?** Spritelove offers a free trial with the full drawing toolset, up to 3 layers, 6 frames, 32x32 canvas, PNG export, 2 GIF exports, and 2 projects. The Full Studio unlock is a one-time purchase of $9.99 with unlimited everything. No subscriptions, no ads, no in-app upsells. **Does Spritelove support Aseprite files?** Yes. Spritelove can import and export Aseprite (.aseprite/.ase) files, making it easy to move projects between Spritelove on iOS and Aseprite on desktop. **What makes Spritelove different from other pixel art apps?** Spritelove is the only mobile pixel art editor with a built-in bone rigging system for skeletal character animation. Unlike Procreate, it is purpose-built for pixel art. Unlike Aseprite, it runs natively on iOS with touch-optimized controls. Unlike web-based tools like Piskel, it works offline with hardware-accelerated rendering. **Is Spritelove available on Android?** An Android version is in development and coming soon. Currently available on iPhone and iPad. **What export formats does Spritelove support?** PNG at 1x/5x/10x/20x scale, animated GIF, spritesheets with JSON metadata, Aseprite (.ase) files, and native .spl project files. **What is bone rigging in pixel art?** Bone rigging is a skeletal animation technique where you attach bones to sprite layers. Instead of redrawing every frame, you pose the bones and the app interpolates movement. Spritelove is the only mobile pixel art app with this feature. **Can I use Spritelove for game development?** Yes. Export spritesheets with JSON metadata for game engines, use bone rigging for character animations, and iterate on pixel art assets directly on iPad. ## Links - Website: https://www.spritelove.com - Support: https://www.spritelove.com/support - Developer: flur-lab - X/Twitter: https://x.com/flurlab - Contact: hello@flur-lab.com